The Anthro-sapiens
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The Anthro-sapiens
General Information
Race Name:
The Anthro-sapiens
Race Location:
Birthplace: Andalite Homeworld, all over Earth. centrally America
Powers
Race Abilities:
DNA Absorption:
By physically touching any living creature, a member of this race can absorb its DNA make-up and store it for use later.
DNA Alteration:
After absorbing DNA from a creature, the member of this race may then call upon that DNA, and use it to alter their body and assume the form and basic powers of said creature. For Example: If a Dragon is absorbed, the user would be able to fly, claw, bite, and breath flames(depending on the type of dragon). During DNA Alteration, any injuries done to the user's body is healed.
Drawbacks:
Anthro-Sapiens can only remain in a form different from their natural form for two hours (equal to ten posts). If they stay longer than ten posts, they can no longer assume their normal form and lose their powers DNA Absorption and Alteration Powers for good.
Anthro-Sapiens cannot obtain any techniques the DNA they absorb has learned. All techniques must learned through training in the various forms they obtain.
History:
The Andalites created the Morphing Technology and the Escafil Device, the cube device used to create new members of this race. The Escafil Device fell to Earth and landed in the fields near the mountain range belonging to a man named Tidus. Tidus could not figure the cube's secret code and gave it to the young boy that helped him around his farm.
Race Name:
The Anthro-sapiens
Race Location:
Birthplace: Andalite Homeworld, all over Earth. centrally America
Powers
Race Abilities:
DNA Absorption:
By physically touching any living creature, a member of this race can absorb its DNA make-up and store it for use later.
DNA Alteration:
After absorbing DNA from a creature, the member of this race may then call upon that DNA, and use it to alter their body and assume the form and basic powers of said creature. For Example: If a Dragon is absorbed, the user would be able to fly, claw, bite, and breath flames(depending on the type of dragon). During DNA Alteration, any injuries done to the user's body is healed.
Drawbacks:
Anthro-Sapiens can only remain in a form different from their natural form for two hours (equal to ten posts). If they stay longer than ten posts, they can no longer assume their normal form and lose their powers DNA Absorption and Alteration Powers for good.
Anthro-Sapiens cannot obtain any techniques the DNA they absorb has learned. All techniques must learned through training in the various forms they obtain.
History:
The Andalites created the Morphing Technology and the Escafil Device, the cube device used to create new members of this race. The Escafil Device fell to Earth and landed in the fields near the mountain range belonging to a man named Tidus. Tidus could not figure the cube's secret code and gave it to the young boy that helped him around his farm.
(This isn't the best race history, but its all I can think of right now)
Alex Ruler+- Posts : 101
Join date : 2012-12-27
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